A wire frame model is a visual presentation of a three dimensional or physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object’s constituent vertices using straight lines or curves. The object is projected onto the computer screen by drawing lines at the location of each edge.
Using a wire frame model allows visualization of the underlying design structure of a 3D model. Traditional 2-dimensional views and drawings can be created by appropriate rotation of the object and selection of hidden line removal via cutting planes.
Since wireframe renderings are relatively simple and fast to calculate, they are often used in cases where a high screen frame rate is needed (for instance, when working with a particularly complex 3D model, or in real-time systems that model exterior phenomena). When greater graphical detail is desired, surface textures can be added automatically after completion of the initial rendering of the wireframe. This allows the designer to quickly review changes or rotate the object to new desired views without long delays associated with more realistic rendering.
The wire frame format is also well suited and widely used in programming tool paths for DNC (Direct Numerical Control) machine tools.
Wire frame models were used extensively in video games to represent 3D objects during the 1980s and early 1990s when properly filled 3D objects would have been too complex to calculate and draw with the computers of the time.
- Computer animation
- Computer generated imagery
- 3D computer graphics
- Polygon mesh
- Vector graphics
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This information originally retrieved from http://en.wikipedia.org/wiki/Wire-frame_model
on Wednesday 24th August 2011 12:44 pm EDT
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